Donnerstag, 20. Oktober 2011


A one-button game with which I tried to address some serious topics in a fun wrap. The idea was created during game design class and implemented as course project with my buddy Stefan Srb.

Quiek (also Quick) tries to deal with civil courage and some other socially critical topics. It's about quick decision making in a stressful situation. Think about what you did and what it could mean after playing it. Maybe it is pretentious artsy fartsy after all...

Submitted to IGF 2011 and displayed at Ars Electronica Festival 2011.

Play it here (flash).

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