Dienstag, 25. Oktober 2011


Flare is a first-person horror prototype where the player takes on the role of an adventurer. His task is to explore a cavern to recover an artifact. However, in the absolute darkness of this underground cave system lurks a creature, that can perceive the player only through smell and hearing. The player has a limited number of shots for his flare gun with which he can dispel the darkness for a short time. To succeed he has to retrieve the artifact and move silent and cautiously.

One of the more complex prototypes I created for my thesis. The goal was to create horror by depending heavily on audio and limitations (gameplay/visual). Production time was around 2 weeks and I reused as many assets I could find. Sadly features only a boring capsule instead of a graphic monster.