Test

Donnerstag, 16. Februar 2012

Lockpicking mechanic

I've been playing around with an idea for my own lockpicking mini-game
(obviously influenced by Bethesda's).

The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skill/training can open any lock at an instant.

At the moment input is only possible via controller (two analog sticks).

(Game controller is required!)