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Posts mit dem Label prototype werden angezeigt. Alle Posts anzeigen
Posts mit dem Label prototype werden angezeigt. Alle Posts anzeigen

Donnerstag, 16. Februar 2012

Lockpicking mechanic

I've been playing around with an idea for my own lockpicking mini-game
(obviously influenced by Bethesda's).

The clou behind this one is, that it is heavily dependent on player skill. Although the lock difficulty influences the lockpick tolerance, a player with enough skill/training can open any lock at an instant.

At the moment input is only possible via controller (two analog sticks).

(Game controller is required!)

Dienstag, 7. Februar 2012

There Goes The Neighborhood - Unity


I put a Unity webplayer version of the TGTN Project online. This level was created after the project was over and is based on the Tutorial Town level design document (pdf). I'm still thinkering every now and then on the scene, but there's no real gameplay here (yet?). Anyhow you can grasp some of the atmosphere a finished project would have provided.

Sonntag, 25. Dezember 2011

Train Project: Exploration

On the train ride home for christmas I decided to sketch out a game concept. A friend kindly gave me a theme for this 3 hour doodle - 'Exploration'.
The result is a simple game where you explore the wasteland, looking for locations and trying to survive. A thing that does not work well is that the player has no chance in predicting what might linger in a ruin.
You control with the arrow keys and constantly lose energy (bar on the top).

Download here (exe)

Mittwoch, 2. November 2011

Arms Race Prototype


Arms Race is a small prototype evolving around the simple idea of timer-based actions. Each action the player and the AI opponents take, blocks further actions for a specific amount of time. How long further actions are blocked depends on where an action is taken: 'Stealing' oil from other countries is quicker but upsets them, whereas drilling oil 'at home' takes more time but is okay with everyone.

Download here (.exe)

Dienstag, 25. Oktober 2011

Flare


Flare is a first-person horror prototype where the player takes on the role of an adventurer. His task is to explore a cavern to recover an artifact. However, in the absolute darkness of this underground cave system lurks a creature, that can perceive the player only through smell and hearing. The player has a limited number of shots for his flare gun with which he can dispel the darkness for a short time. To succeed he has to retrieve the artifact and move silent and cautiously.


One of the more complex prototypes I created for my thesis. The goal was to create horror by depending heavily on audio and limitations (gameplay/visual). Production time was around 2 weeks and I reused as many assets I could find. Sadly features only a boring capsule instead of a graphic monster.

Mittwoch, 19. Oktober 2011

Barricade

A prototype I did regarding my master thesis, trying to cause suspense and surprise in the player.
Your task is simple: survive 2 minutes! Move with the arrow keys and barricade yourself with the furniture by drag and drop.
Despite the horrible graphics and a lot of bugs this prototype had a quite pleasing effect on my test subjects (a.k.a. friends).

Download it here (exe). 
Sounds taken from freesound.org

Thief VS Guard


Thief VS Guard originated from the task to make a hand drawn animation for class. My story should evolve around a thief and a guard - the classy cat-and-mouse game. After finishing most of the animation frames I kinda asked myself why not to flavor the whole thing with sweet, sweet interactivity.

I really wouldn't call the final product a game (it has no goal after all) but it's still a nice little sidescroller gameplay prototype (heavily inspired by the Thief series).

Download the prototype here (exe) or watch a video of it instead.